As the lone developer at Just Purkey Games, Purkeypile chose to develop his game with Unreal Engine 5, which was very ...
Starfield and Fallout 4 developer Nate Purkeypile reflects on Bethesda's city design, calling it the "antithesis" of the ...
If Bethesda has big plans for Starfield down the road, it may be best to adopt an incremental approach similar to Minecraft's ...
Valve has published its annual Best of Steam list for 2024, ranking the year's top games in various categories. The ...
Starfield is a truly massive RPG, but according to one Bethesda veteran, it didn't need to be stuffed with as many loading ...
Starfield has forever been criticised for excessive loading. An ex-developer was even surprised by how many load zones wound ...
Starfield was the biggest launch ever for a Bethesda game. But a year later, it doesn't seem like it'll last a decade like ...
The year 2024 is an absolute blockbuster year for the gaming arena. Through technological advancements, captivating ...
There might be thousands of employees at Bethesda, but when it comes to Starfield, Todd Howard always had the final say.
Apparently, Starfield wasn't always bogged down by endless loading zones.
Xbox's Halo team announced in October it would be swapping from its in-house engine to Unreal Engine 5 - allowing the series ...
Valve never shows individual total gross revenue numbers of its best-selling titles; instead, it groups them into Platinum, ...