Starfield and Fallout 4 developer Nate Purkeypile reflects on Bethesda's city design, calling it the "antithesis" of the studio's older games ...
There might be thousands of employees at Bethesda, but when it comes to Starfield, Todd Howard always had the final say.
Fans of Starfield recently enjoyed some fun DOOM crossover content, and another Bethesda franchise would be a perfect fit for ...
Starfield is a truly massive RPG, but according to one Bethesda veteran, it didn't need to be stuffed with as many loading ...
The past year has been incredibly busy for Bethesda, and 2025 is set to have even more in store for fans of the game ...
Starfield is riddled with too many laoding zones, which was not the case during the early development period of the game.
A former Skyrim, Fallout, and Bethesda developer says they were surprised by the number of loading screens in open-world epic Starfield.
Xbox's Halo team announced in October it would be swapping from its in-house engine to Unreal Engine 5 - allowing the series ...
Veteran Bethesda developer Nate Purkeypile revealed his surprise at the large number of loading zones in Starfield on launch.
A former dev was surprised by how much loading the game had.
Apparently, Starfield wasn't always bogged down by endless loading zones.
This was the first year of a new Xbox era. The company now fully owns and operates both Activision/Blizzard/King and Bethesda, alongside the other studios its bought up over the last few years. And ...