There might be thousands of employees at Bethesda, but when it comes to Starfield, Todd Howard always had the final say.
Apparently, Starfield wasn't always bogged down by endless loading zones.
Which planet is your favorite for outposts?
A Starfield player online transforms their ship into a Fallout-themed Christmas truck, bringing festivity to the stars.
Fans of Starfield recently enjoyed some fun DOOM crossover content, and another Bethesda franchise would be a perfect fit for ...
Starfield is a truly massive RPG, but according to one Bethesda veteran, it didn't need to be stuffed with as many loading ...
A developer who previously worked on Starfield comments on the loading screens found in Bethesda's most recent open-world ...
A former dev was surprised by how much loading the game had.
Veteran Bethesda developer Nate Purkeypile revealed his surprise at the large number of loading zones in Starfield on launch.
A former Skyrim, Fallout, and Bethesda developer says they were surprised by the number of loading screens in open-world epic Starfield.
Xbox's Halo team announced in October it would be swapping from its in-house engine to Unreal Engine 5 - allowing the series ...
Ahead of Starfield’s launch, Bethesda development chief Todd Howard revealed that the game would release locked at 30 frames ...