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骰子类混合玩法游戏怎么做?看海外潜力骰子元素游戏的正反面案例 ...
在体验核心玩法过程,我们觉得游戏核心尴尬定位,在于游戏自身侧重营收的系列设计具有矛盾性。《Dice vs Monsters》的通关体感过程会类似于《向僵尸开炮》,但游戏难度体感会比《向僵尸开炮》更难。我们曾经在《向僵尸开炮》在分析数值板块与《国王指意》进行对比提到:《向僵尸开炮》在提供玩家容错性部分实际上是优于《国王指意》,而《Dice vs ...
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