Bungie’s Halo games were narratively sparse and exposition-heavy, but between the thrills remained a lingering sadness.
Halo: Combat Evolved gave us the words to talk about shooters the way we do now. These days, everyone knows what a Forerunner is, who the Flood are, and why there's a series of massive hula-hoops ...
Twenty years later, two former Bungie staff reflect on the highs and lows of designing one of the best games ever made ...
I was lucky enough to cover Halo 2 for Official Xbox Magazine before, during, and after its release, and so I thought I’d ...
The studio focused on games for Mac computers, with the original iteration of Halo: Combat Evolved being a real-time strategy game for the Mac. Over time, the game would shift towards a third-person ...
Chief among them? The damn Assault Rifle. Halo: Combat Evolved’s Assault Rifle doesn’t necessarily perform like a modern Call of Duty bullet hose—it’s a bit more old-school and less ...
Something very special happened in our hobby this weekend. The Digsite team, a group of Halo modders who've been working with ...
Celebrating 20 years of Halo 2. In 2001, the world of console gaming and first-person shooters was forever changed by the release of Microsoft’s Xbox platform with a launch title named Halo: Combat ...
Halo: Combat Evolved's opening levels act as a conscious pushback against a more limited design layout, with the claustrophobia of "The Pillar of Autumn" released at the outset of "Halo." ...